extends AnimatableBody2D

@export var color : String
@export var speed : float = 1
@export var height : int = 1

@onready var start_position = position
@onready var end_position = Vector2(position.x, position.y - 32 * height)
@onready var path_length = start_position.y - end_position.y

var curr_tween

func on_button_toggled(button_color, button_enabled):
	if button_color == color:
		if curr_tween:
			curr_tween.kill()
		curr_tween = get_tree().create_tween()
		var target_position
		if button_enabled:
			target_position = Vector2(start_position.x, end_position.y)
		else:
			target_position = Vector2(start_position.x, start_position.y)
		var time = position.distance_to(target_position) / path_length * speed
		curr_tween.tween_property(self, "position", target_position, time)
